However, I did get around to two things:
I'm switching rules systems.
The differences are minor except when they aren't. Nearly all weapons will do 1d6 damage and all PCs use the d6 for their hit die, although, not all classes roll a new hit die with each level. There are no bonuses for a high strength, unless you're a fighter and then it's XP. Dex has no impact on AC.
S&W works with either ascending or descending AC, and for giggles, I'm going to try ascending (Blasphemy!).
I also rolled up my new PC and did some "hand-waving" to advance the story:
Some 6 months since Sister Linkat and her party disappeared in the dungeon, a new face arrived in the village. Sent by the Bishop of the Church of the Hedonistic Lumberjack, ostensibly to look after the spiritual needs of the flock that the good Sister had tended to, Ygg (C:1), servant of the Hedonistic Lumberjack and, former Librarian of the Coven of the Shattered Kings, yearns for the opportunity to explore dark and dangerous places that, until now, he has only read about.
Along the way he assembled a band to join him.
Ygg will be joined on his adventures into The Ever Expanding Dungeon by:
|Lykidas Magic User||Rod Thompson||MU||2|
|Zilliniy Fairweather||Alea iactanda est||ELF||2|
|Leegand Dhun, from the Wave-worn Island||Kelroy was Here||T||2|
|Runolf Svensson||Bluebear Jeff||F||2|
For comparison, here is the original party:
Irongrim - F:1, HP 7
Brother McCleary - C:1, HP 7
Malazar - M:1, HP 6
Theodotus - T:1 HP 5
Feldspar Greytooth - F:1, HP 8
Throm (torchbearer): NM:0, HP 2
Perceval (porter): NM:0, HP 3
I will go through and read everyone's back story and then get ready to play next Wednesday. Fitz-Badger, if you see this and want to submit another character to replace your last one, please do!