Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Wednesday, April 24, 2013

Travelling with Traveller

At Lady Shadowmoss's insistence, I'm on the road this week visiting my parents and some friends in Western New York. In addition to working during the day and much socializing in the evening, I've reserved some snippets of time to read and game (the 18th session of The Ever Expanding Dungeon took place on the 1st day of the trip). One game I have been looking forward to is Traveller.

I acquired the Starter Edition of Classic Traveller last year, and although I rolled up a character or two and generated a sub-sector, I never really played the game. So, as part of my Save a Dead Tree goal in which I make an effort to use those items I already have, I decided to pack it along on the trip.

Last night I managed to roll up two characters and both survived character creation. Since I'm not sure I understand what a Traveller game is supposed to be like, I really wanted to use a published module. I chose to send them on the Mission on Mithril module, as it looks well suited to solo gaming.

Essentially, it's a limited hex crawl set in a sci-fi world rather than a fantasy one. There are three sites, the PCs objectives, that I'll have to explore a bit and I'm not sure how I'll handle those at the moment, but I suspect Mythic will play a part in that.

As the module is structured, each day is broken down into 7 phases including randomly generating an Encounter for each hex crossed, as well as Temperature and Weather which can effect movement rates.

So far, it feels a lot like playing Adventures in Jimland, without miniatures, and set on a frozen planet instead of on a Lost World island. In fact, I've gone so far as to document journal style which probably explains the feeling of similarity:
 "Day 1, we set off for the location marked B on our map. The ATV is as warm as it is cramped, a blessing when the temperature outside hovers near freezing. Unfortunately, as the day passed, the temperature soared to 4 degrees above freezing and turned the snow to slush, the very ground giving way beneath the weight of the transport. We are, in a word, stuck."