I acquired the Starter Edition of Classic Traveller last year, and although I rolled up a character or two and generated a sub-sector, I never really played the game. So, as part of my Save a Dead Tree goal in which I make an effort to use those items I already have, I decided to pack it along on the trip.
Last night I managed to roll up two characters and both survived character creation. Since I'm not sure I understand what a Traveller game is supposed to be like, I really wanted to use a published module. I chose to send them on the Mission on Mithril module, as it looks well suited to solo gaming.
Essentially, it's a limited hex crawl set in a sci-fi world rather than a fantasy one. There are three sites, the PCs objectives, that I'll have to explore a bit and I'm not sure how I'll handle those at the moment, but I suspect Mythic will play a part in that.
As the module is structured, each day is broken down into 7 phases including randomly generating an Encounter for each hex crossed, as well as Temperature and Weather which can effect movement rates.
So far, it feels a lot like playing Adventures in Jimland, without miniatures, and set on a frozen planet instead of on a Lost World island. In fact, I've gone so far as to document journal style which probably explains the feeling of similarity:
"Day 1, we set off for the location marked B on our map. The ATV is as warm as it is cramped, a blessing when the temperature outside hovers near freezing. Unfortunately, as the day passed, the temperature soared to 4 degrees above freezing and turned the snow to slush, the very ground giving way beneath the weight of the transport. We are, in a word, stuck."