Showing posts with label Solo Tabletop Gaming Appreciation Month. Show all posts
Showing posts with label Solo Tabletop Gaming Appreciation Month. Show all posts

Thursday, December 1, 2011

Solo Tabletop Gaming Appreciation Month Final Tally

At the start of this month, I had painted only two minis in the last two years (and those two in the last year). 

Now, as a result of my participation in Solo Tabletop Gaming Appreciation Month, I have 35 painted minis to show for it. 

That's a 1750% increase in productivity!! Remember kids, under perform so when you do make an effort, you hit a grand slam.

Admittedly, basing is not done, but as my standard of basing is pretty low, it'll be a quick job to finish them. 

And now, I present, the class of November 2011:

15mm Minifigs USA Prussians

25mm pistoleros and cowboys from Monday Knight Productions and 1 DIY custom Master Shake

15mm Brigade Games G.A.S.L.I.G.H.T.

Hats off to JF at Solo Nexus for promoting the idea of Solo Tabletop Gaming Appreciation Month!

Tuesday, November 29, 2011

Solo Tabletop Gaming Appreciation Month: Update (yes, another one!)

With just two days left in November, I am of happy to note that I have 30 figures painted with 2 more nearly done. 


Here's a look at a custom mini I did just for kicks   - he's roughly 1/72 scale, made of Sculpey and a paper-clip. I fully expect him to show up in a game fighting zombies or nazis or nazi zombies.


"Run Prussians, run! For I, Master Shake,  am here from the future to squash you!"

Tuesday, November 22, 2011

Solo Tabletop Gaming Appreciation Month: Proof!

The blueberry slept through the night last night, for the first time! You'd think I'd have managed to get some painting done, but no. Instead, I snapped this with my cell just so I'd have some kind of proof I am making progress on my goal for Solo Tabletop Gaming Appreciation Month:

Pictured: A 750% increase in painting output compared to the last two years.
I've got 14 more Prussians started and they could be done by tomorrow night.

I hope to finish a pistolero or two tonight after the blueberry goes to bed this evening.

With less than 10 days left, I am already pretty happy with my accomplishment so far.

Saturday, November 19, 2011

Solo Tabletop Gaming Appreciation Month: Painting Progress

Professor Panglos and Mademoiselle Cunégonde captured by lizardfolk! Prussians believed to have orchestrated the attack!


We've got company here this weekend, so I'm just stealing a few minutes to update on my progress:


Completed (sans basing):

  • 3 25mm cowboys (would have been 2 but I ruined one and had to repaint it)
  • 1 25mm pistolero - maybe one of my favorite paint jobs to date
  • 10 15mm Minifigs Franco-Prussian war Prussian infantry

Nearly done:

  • 1 15mm Brigade Games G.A.S.L.I.G.H.T. figure

Primed and waiting for some attention:

  • 1 25mm custom mini made from Sculpey
  • 6 25mm pistoleros
  • 2 15mm Brigade Games G.A.S.L.I.G.H.T. minis

Glued to the painting stick awaiting priming:

  • 14 15mm Minifigs Franco-Prussian war Prussian infantry.

This is the most painting I've done in forever. With 11 days left in Solo Tabletop Gaming Appreciation Month, I hope I can at least complete the pistoleros and the G.A.S.L.I.G.H.T. minis and finish basing everything that's ready for it.

Tuesday, November 15, 2011

STGAM: Painting Update

As proof that I continue to make progress on my Solo Tabletop Gaming Appreciation Month project, I offer this rather shoddy picture taken with my cell (which explains the lack of flash) just moments ago here at my desk at work:
A motley cast of characters awaiting priming.

Monday, November 14, 2011

STGAM: Return of the Dead part 2 (11/11/11 Solo Wargaming Appreciation Day game)

A dreadfully boring patrol, Corporal Hardcastle was about to open up his pack of custard tarts when Pvt. Peacock spotted the zombie Krauts.


With the action finally heating up, the Tommys find themselves facing a steady stream of undead.


Bloody hell! As one wave is dispatched, another arrives to take its place.

The best kind of officers, Hardcastle and Lance Corporal Deacon join the battle with fists and cold steel! Look at how they turn their backs to the submachine gun armed Axis officer.


The Zombie-Beauftragten* shoots as accurately as a blind man in a  London fog. After wounding both Hardcastle and Deacon with shots in the back, Corporal Hardcastle spins and opens fire. The zombie controller dead, the zombies halt in their tracks and the Brits carry the day.


Some thoughts on the game:
  • Using dice to determine location and the number of zombies greatly impacted the game. Where as with cards, you cycle through the encounter deck, thus guaranteeing you will have each of them once per pass through the deck, with dice there's always a 30% chance of having a "no encounter" result. And I had more of those than I would have liked. 
As a result, at one point, the Brits cleared the table of every zombie! Not exactly nail biting that way.

  • Removing zombie saving throws sped things up as hoped hoped, but I'm not sure whether or not the tension was sacrificed as a result. It's hard to tell in light of the previous issue.
  • On the other hand, my "order of operations" greatly simplified zombie turns. In the last game i'd examine each, try to determine best action, etc. With my simple list it was a matter of a quick glance and then applying the orders.
  • Two submachine guns went a long way towards ensuring my squad's survival this time out.
  • I should have added a rule for the Axis officer to bail if he is unable to knock out any opponent after he takes damage the first time or if he's reduced to 1/2 or less hp, he'll retire from field. As it was, he dealt some damage, but within range of my entire squad, and with a lack of zombies to distract me, it was a simple matter to take him out.


* provided by Google's translator

Friday, November 11, 2011

STGAM: Return of the Dead

Today, in addition to being Veteran's Day, is Solo Wargaming Appreciation day. 

I honestly don't recall hearing about it until yesterday afternoon but since I already game solo, and I'm participating in Solo Tabletop Gaming Appreciation Month, I decided to make use of my lunch hour for a game. However, with little time to plan, I opted to revisit the game I played earlier this month. I used the same ruleset and scenario, but made the following changes:

Rule Changes
  • Instead of 3'x3' board, use a 2'x2' (my desk at work is only so big)
  • 6 board edge entry points for zombies instead of 10  randomly placed encounter markers
  • The axis officer controlling the zombies will enter the board using same method, but be placed behind or within nearest heavy cover
  • Instead of 4 American G.I.s I would field 4 British infantry (WWII) - this time with two submachine guns instead of 1. As per last game, it's one hero(4 hp), one sidekick (3 hp) and two "other good guys"(2 hp each). The nationality is superficial, the weapons assortment is not.
  • Distinguish between heavy woods (-2 cards to hit) and light woods (-1 card to hit)
  • Allow an aimed shot (for head shots to kill zombies) for -1 activation point AND -1 card to hit. 
  • Only allow aimed shots to be used after 10 zombies are killed - this allows any hit, number or face card, to count as a head shot (this is to attempt to model the fact that the soldiers don't know that head shots kill zombies when they first encounter them)
  • Zombies get no saves against hits - either knock downs or kills (face cards)
The last two were intended to speed up the game a bit.

 I also created an "order of operations" if you will, for the zombies in order to get more of the zombies on the table involved in the action in a more logical, less random way:

Zombie Order of Operations
  • All in melee, standing, will attack
  • All in melee, knocked down, will stand and attack if possible
  • All within 1 move, standing, will move and attack if possible
  • All within 1 move, knocked down, will stand if possible
  • All remaining knocked down, will stand if possible
  • All remaining, standing, will move if possible

The Axis officer would move according to the scenario description with the following modifications:

Axis Officer: Suggestions to Keep Me Honest
  • Advance is done through heavy cover first. Will use light cover only if heavy not feasible
  • Will not end move in open ground
  • Will not advance further than nearest light cover to heroes and will attack from there

Finally, there were two unplanned changes:
  1. I used a die roll to determine encounter locations
  2. I used a die roll to determine encounter type
These should have been card draws, but I forgot the second deck. These two changes may have more effect than I would have liked.

I'll try to post a report later today if I can but if not then by early next week. I also hope to get some painting in soon to make some more progress on my goal for Solo Tabletop Gaming Appreciation Month and I'll report on that as well.

Corporal Hardcastle leading his squad of Tommys into the maw of death!


Monday, November 7, 2011

STGAM Painting update

In order to meet my goal for Solo Tabletop Gaming Appreciation month (which I'm abbreviating as STGAM in my subject lines), I decided to spend my few hours of hobby time this weekend painting.

The pistol packin' "Garibaldi"Jones about to be run down by some 5 year old kids dressed in Prussian attire.
My output was by no means exceptional but it was still progress none-the-less and I will easily quintuple (?)  my output of the last two years:

Painting completed:
  • 1 25mm cowboy - the above pictured "Garibaldi" Jones (his name comes from his red shirt. I crack myself up) (awaiting basing)
Started, not finished:
  • 98% of 1 G.A.S.L.I.G.H.T. size unit (10 figures) of advancing Prussian infantry in 15mm (I believe these are Minifigs from their Franco-Prussian line). All these guys need is their red cuffs and some minor touching up (and basing of course)
In the queue, primed and ready to be painted:
  • 2 25mm cowboys (not pictured)
The following need to be cleaned and primed:
  • 7 25mm pistoleros
  • a second unit of 15mm Prussians + officers and standard bearers
  • 2 15mm units of French Zouaves
  • 2 units of 15mm French Chasseur d'Afrique
  • 15mm G.A.S.L.I.G.H.T. character figures from Brigade Games
  • There's more, but I think this is enough to start with


Friday, November 4, 2011

Progress!

Last night the blueberry took an hour long nap after dinner (usually he naps while we're eating) during which my girlfriend played the new Sims Pet expansion and I got in some unexpected hobby time.

OK, I don't have any photos to prove it and besides they'd be pretty boring since I didn't finish anything, but paint was applied to minis! *cheers* 

Disclaimer: I should also add that no one will be impressed when I finally do post photos of the completed figures. Thankfully, I play solo so it's not like my opponent is going to rib me because they look like they were painted by a blind baboon having a seizure while bouncing on a trampoline.

Anyway, most of it was just touching up spots I missed during priming, but I did get started on one of the two remaining 25mm gunslingers I have had sitting around forever in a primed state. 

Unfortunately, I also decided to experiment with using Citadel's Devlan Mud wash on another of the cowboys that I had given a very simple block painting. I've used the cowboys as palettes for experimenting with techniques so trying this out wasn't out of the ordinary. The result, however, was that the mini looked like he'd been rolling around in a mud puddle or a coal mine even. Most definitely not what I was going for. 

I suspect the problem would not have occurred had I been more patient and let the first coat of wash dry before I decided that it was too light. I should be able to salvage it to my low standards with some liberal use of dry brushing.

I plan to complete the cowboy I started, fix the one I ruined, and complete a third sometime in the next few days. After that, I'll move on to the Prussians. Damn those Prussians!



Wednesday, November 2, 2011

DĂ­a de los Muertos, WWII style

Yesterday was the start of Solo Tabletop Gaming Appreciation month. It was also the Day of the Dead (DĂ­a de los Muertos). So what better way to kick off the month than with a solo game with zombies?

Turn 4: I was still very confident this would go my way
For the rules, I used Stephen Gilbert's Solo Semi-Skirmish & Role Playing Wargames System and the scenario Terror Beneath Their Feet from Rattrap Productions. Per the scenario, my objective was to either kill the Axis officer controlling the zombies (not on table until 10 zombies are killed) or destroy the controller itself, all the while dodging, shooting and bludgeoning zombies as they pop up all around us.

Foolishly, I ignored the most basic rule of the horror genre: Don't Split Up! and I made it worse by leaving cover to do so - all for the sake of offing some knocked down zombies. The result of which was that two of my squad with the lowest hit points were out on open ground. I'd say the zombies smelled brains, but they couldn't have - who would run from cover in front of a bunch of zombies?
 
The zombies close in on Pvts. Hawk and Standing.

Sarge and Pvt. Kneeler fight their way over to the hapless duo.


 Things are under control again. I breathe a sigh of relief. Prematurely.
A few turns later, all hell broke loose.  Both Hawk and Standing were done for (I didn't get any pictures of their grisly demises). Kneeler and Sarge managed to keep off the zombies long enough to get the Axis officer on the board - who decided to join in the fray by spraying his submachine gun from cover.

Between the officer's accurate shooting and the arrival of more zombies (I had every zombie mini I own on the table), Pvt. Kneeler was inevitably  done in. 

It was all up to Sarge.

As a final act of desperation, he ran for cover while he unloaded his Tommy gun at the Axis officer. If he could just bring down the officer, the zombie threat would be neutralized and he'd be safe. If not, all hope would be lost.

As an aside, in Gilbert's rules, card draws are used to determine hits. The submachine gun gets 6 cards. 

I held my breath and drew:

one...miss
two...miss
three...miss
four...miss
five...miss
six...miss

Sonofa****!

Although he fights on, driven by a desire to live and to crush the Nazi war machine, the zombie horde soon overwhelms him and it's just a matter of time.


***
It was a fun game although it dragged a bit. This is more than likely due to my modifications of the rules to handle zombies and the requirement that only a head shot can kill them.

I definitely like the rules as written but since the most you can have is 10 pts of actions per turn (which at best means 10 figures move on open ground), most of the zombies, who numbered 30 on the board by the end of the game,  often appeared to be standing around doing nothing (perhaps they were moving imperceptibly?) .

Melee is not quickly resolved given that saves are allowed on each hit.  This is great in a small skirmish Pulp or VSF game with a handful of characters/figures per side, which I believe is exactly what the rules are designed for. But with unlimited hordes of the undead, who require a head shot (which I ruled was K, Q or J) it really slowed things down- resulting in knockdowns (hits on zombies that don't kill them) and a general slogging match between sides. 

Overall, though I liked the effect it had, particularly at the end of the game where it really felt like a desperate fight against a zombie swarm.

Friday, October 28, 2011

November is Solo Tabletop Gaming Appreciation Month

Official logo of the Solo Tabletop Gaming Appreciation Month 11/11


Next month is Solo Tabletop Gaming Appreciation Month and me without a date for the prom!

When I first read about the idea back in April, the blueberry (my son) was not yet born and I had no possible way to gauge what life would be like once he arrived. So, other than an occasional thought here and there, I mostly resigned myself to waiting until next year to participate. 

But now that I've got enough of a handle on this whole parenting thing to know that I'll almost definitely be able to do something, I've made no effort, no plans, so what to do?

Given that I can't say for sure how much time I'll have available, I'm hesitant to truly "go big". So I turned to my extensive gaming related to-do list to see what modestly challenging tasks I could complete.

After whittling the list down, here are my front runners:

  • Paint those damn Prussians . Not just the 10 figure unit I primed two years ago, but the officers, standard bearers, and the second 10 figure unit.
  • Finish the last two 25mm cowboys (also primed two years ago) and base all 7, so that I can finally start in on the Wild West games I envisioned. I can do this along with any other choice I make.
  • Prime and paint the seven 25mm pistoleros for the Wild West games
  • Clean and prime and paint all 40+ USMC and 40+ Japanese so I can start in on my WWII Theater stuff  (this might be the hardest of all, as not only am I not a good painter, but I'm not fast either)
  • Complete enough paper buildings and wall sections to make a nicely cluttered European-style block for WWII gaming. My concern here is having enough printer ink - unfortunately, my inkjet printer uses a rather expensive 3-color cartridge.
  • Paint, cut and base my ~3mm Russian and French armies from plastic canvas
  • Create two block armies per David Crook at A Wargaming Odyssey to fight out Tabletop Teasers. My local Target has generic blocks for around $5-$6 for 48 blocks. I'd need address labels and that's about it.

And now it hits me, maybe I should just see how much I can get painted with a minimum goal of 10 figures done. I realize that number sounds really low, but I've only painted maybe 2 figures in the last 2 years. That would be a 500% increase in productivity! Now that would be going big! See, it's all in how you spin it.