Friday, January 25, 2013

Five for Friday: Week of 1/18/2013 - 1/24/2013

bonus link: In Search of the Unknown 

Instant Adventures, Artifacts and NPCs with Rory's Story Cubes on The Savage Afterworld

The Need to Achieve on B/X Blackrazor

I thought it might make more sense to put the links at the top, for those who want to get to the meat of the post. My thoughts about each link appear below.

You couldn't click anywhere this week without stepping on a blog post about the One Book Shelf (,, etc.) partnering with Wizards of the Coast to offer classic D&D books and modules in PDF format again (years ago they were available and then one day they suddenly weren't).

The pricing for many of the options falls short of the point where I would definitely choose the PDF over a print copy on eBay. But for some rare / hard to find titles, I can see this being a nice stop-gap solution.

Which brings us to our second link:

 In Search of the Unknown on
This classic basic D&D module, B1, is available for free download at the time this was written.

I grabbed a copy before the servers crashed under the volume that One Book Shelf experienced (they're now working just fine) and checked the print vs. the quality of the scan.

For those who remember, or who have, the old scans, they were unappealing to say the least. I'm happy to report the new scan was quite legible and crisp.

Mixing Scales on the Tabletop: Heresy or Not on Wargaming Miscellany
This one was rather timely as I contemplate adding more 1/35 scale figures and vehicles to my Eastern Front WWII  collection. I was even thinking 1/43 or 1/48 might not be too small for a "toy soldier" look next to 1/32-1/35 figures, but I don't have any easy way to test that.

L'amore tra i mostri: Session 1, Q1-3 on SoloNexus
also see Q4-6 and Q7-9

JF kicked off his new Italian Comic Opera D&D Next campaign this week. Not only a great illustration of the 9Qs in action w/Rory's Story Cubes (which have recently been featured in a number of RPG blogs), it's a great read.

In the comments on the first post, JF explains his use of the game mechanics and their place in the story.

Instant Adventures, Artifacts and NPCs with Rory's Story Cubes on The Savage Afterworld
Speaking of Rory's Story Cubes, Tim over at The Savage Afterworld demonstrates how he uses them for inspiration.

It's been awhile since I've used the Story Cubes for an adventure - I may have to rectify that with tonight's session of The Ever Expanding Dungeon.

The Need to Achieve on B/X Blackrazor
Although the impetus for this post was a discussion about character advancement in super hero RPGs, the discussion is broader than that and discusses achievement as a player goal in role playing games.

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