Showing posts with label 1/72. Show all posts
Showing posts with label 1/72. Show all posts

Friday, December 26, 2014

Obligatory Christmas Loot Post

I hope all those who celebrate Christmas had a merry one. And for those who don't, I hope you had a great Thursday.

My list was void of any RPG related items (I just got Barbarians of Lemuria during the 50% off sale at Lulu.com back in November and picked up my pre-ordered copy of the 5e DMG). So, Santa indulged the wargamer in me this year:



I haven't built a scale model in 30 years or so - that King Tiger and the ZiS have a dizzying array of parts. Coupled with the fact that I've never built scale model armor, only cars and planes, starting with the F4F-4 Wildcat is a no brainer!

All of these will see use on the table as they are completed.

I am debating painting the tanks and truck. Currently only 3 of my vehicles are painted and they were factory painted at that; the rest are the plastic color they came in. If I start painting a few, I feel I'm going to have to go crazy and paint EVERYTHING. On the other hand they might all look a good deal better painted.

Speaking of paint:

This is for the WWI project in plastic 1/72. I've got the Italians and Austrians - or rather the starting forces for both sides. Now, it's time to acquire uniform references and paint and such. Oh and to learn more about this aspect of WWI, since all I know is from Wikipedia.

In addition there were gift cards and some cash that will, at least in part, be put to use on my too many projects.

The Osprey Austrian companion volume to the Italian Osprey above is a definite. Neil Thomas's One Hour Wargames seems to be the rage right now, despite its limitations, so I'll probably pick that up, along with Table Top Battles by Mike and Joyce Smith.

I am doing my best to avoid picking up any more figures or vehicles just yet, but it's almost inevitable that I will. GHQs 1/285 WWII stuff is looking really tempting right about now and they do have that sale going. Never mind that Classic Toy Soldiers is doing a 15% off after Christmas sale on just about everything.

Thursday, November 6, 2014

Current Painting Table

Seriously, it must be the change in weather.

Here's what's currently in my painting queue:



I'm rather pleased with how the horses are coming along. I'm using this tutorial from Ken of All the Kings Men Toy Soldiers and despite being written for 54s, it works quite well on the 1/72 figures. These figures are Zvezda mounts for Russian Dragoons.

I am trying something new with this batch of Swedes (the guys in blue and yellow) - a white base coat for one (which I hate), and blacklining after the fact, rather than leaving a gap between colors (can't do that with a white base coat). After this group is finished, I will be focusing more on dragoons for both sides. And not just because i really like painting the horsies.

The Soviet riflemen may not look it, but they are primed; I use PVA. This has been my method of choice for most of this year for the big figures - so far, it seems to work. I will follow this up with a second coat of PVA once the figures are finished.

The buildings are birdhouses from Jo-ann's and Michael's that will be pressed into service for my 54mm games. The cabins, with a little work, will serve on the Eastern Front, primarily.

Another fantasy figure? (well several, if you count the rodents of unusual size)

What can I say, Song of Blades and Heroes is rather enjoyable and it's a great motivator for painting up some of my Bones minis. I have to say, they really don't take primer well at all, and still feel tacky a week later. A base coat of black acrylic seems to resolve that issue, however.

Oh, yeah. This guy., Skeletor, the Wraith Lord!! 

Saturday, June 21, 2014

Paint Table Saturday - I have no idea what number this is.

It's been some time since I've done one of these.

Although I have been painting, it's just rarely on a Saturday. 

Tonight, I  primed the 1/32 WWII figs in the back 2 rows. I cheated and included the Great Northern War Swedes I started last night. Shhhh! Don't tell!



I haven't done white primer in ages, but I thought, what the heck? Mostly, I was inspired by the painting tutorials over on All the King's Men..

For the Swedes, I'm totally changing my painting approach to follow along with the tutorial at ATKM that I linked above - although, I'm not doing washes I mean the order of what gets painted first. That explains why they are ghosts still (normally I painted like they are getting dressed). These 12 figures represent the 4th battalion to be painted. I really need to get some artillery and cavalry done after this.

I won't be changing the painting approach to the 1/32 guys, since I block paint with no black lines. The WWII figs are the first I've ever run through the dishwasher prior to priming. They feel VERY different than when i hand scrub and soak them in detergent and it's for the better. There are definitely little or no oils or mold release left on them when they finish the regular cycle. 

These 8 figs will allow me to field three 7-figure units for the US and Germany. That equates to a 21-figure platoon (three 7-figure squads, sans HQ), or, for the bigger games (like Blitzkrieg Commander,say), a company of three 7-figure platoons (1-figure platoon HQ, 3 x 2-figure squads). 

I think, for this scale, 7 figures looks right for a section in a platoon sized game, and I already play 1/72 with 7-figure platoons for a company sized game and think that looks fine. I might try to paint up a 30+ figure platoon in 1/32, but I'd probably have to reserve using that many figures for the living room floor.

Sunday, June 15, 2014

Happy Father's Day

I hope the dad's out there had a happy and stress free day today.

I was up at 4:30 AM with my little man, he wasn't doing terribly well, acting out and getting easily upset, and in my sleep deprived stupor, I wasn't able to pin it down, until 7:00 AM when I realized something was probably hurting. 

Children's Advil and 20 minutes later and he was his normal self. 


Later in the day, he was supposed to take a nap while I took a much earned dad-nap, and if it failed he was supposed to help his mom and her boyfriend do some work around the house. About two hours later, i woke up to my son's tears and screaming.

Apparently, dad hugs were needed before he could calm down; he quieted down and ended up falling asleep in my room for an overdue nap, which was followed by some brief dad-son grocery shopping and picking up Chinese take-out. 

He's a light in my life, so the tough days always are totally worth it in the end. Although it can be a struggle in the moment, that's for sure.

To keep thing's gaming related, I treated myself to some WWI minis as my fathers day gift to myself and they arrived yesterday:


My gift from my son and his mother will arrive within a week or so, HaT WWI Austrian Infantry and HaT WWI Austrian Infantry Heavy Weapons. 

I didn't mean to start a new gaming period - i swear!

Monday, June 2, 2014

Featherstone's Nuts! Trial by Fire.

Although I haven't been posting them, I've played several wargames of late, including games of World War Risus, Tactical Combat and Featherstone's Nuts! Most of the games were set in the Pacific Theater.

The reason behind the lack of posts has been the appalling pictorial documentation; my phone's camera isn't so great for close up photos of 1/72 figures. I shake the camera and I have no good way of stabilizing it, so pictures tend to be a bit uninteresting or worse, blurry.

Still, I enjoy having written and illustrated records of my gaming activities, and I decided to make some simple map-type illustrations for the latest encounter. I forgot how much I love arrows that show movement. Strange but true!

I generated the scenario with THW's War Against Japan.  PEFs and Japanese forces were all controlled using that same title.

I used Featherstone's Nuts! for the game itself, with the morale method from Featherstone's War Games added, and I changed the save results, such that, a figure that received 1 hit, ducked on a save, with 2 simultaneous hits and saves, moved 1 move away from enemy and ducked, and with 3 simultaneous hits and saves, moved 1 move away from enemy and hunkered down, requiring a friendly figure to make contact to rally.

Mission: Advance
My Force (USMC) : 1 platoon of 3 squads (I used 8 figure squads), plus platoon HQ (4 figs)

  • 1st Squad- NCO- Rep 5, Jr NCO - Rep 4, Riflemen - Rep 4
  • 2nd Squad- NCO- Rep 5, Jr NCO - Rep 4, Riflemen - Rep 5
  • 3rs Squad- NCO- Rep 5, Jr NCO - Rep 3, Riflemen - Rep 3
  • HQ - NCO - Rep 5, Jr NCO - Rep 4, Riflemen - Rep 3

My Objective: Reveal and eliminate all PEF encounters, and majority of Possible Contact markers, while sustaining no more than 1/3 casualties.

The map was generated using the terrain generator from War Against Japan.

I planned to use 1st and 2nd squad to identify and engage any PEFs or PCs, and use 3rd squad to act as reserves. HQ would only get involved under dire circumstances.
Initial dispositions and movement. 
1st Squad encountered a small band of Japanese infantry and was able to make good use of its BAR and SMGs. 2nd Squad did not have such luck - they encountered a full squad of Japanese, including an LMG team. HQ ordered 3rd squad to move up to assist.
Contact!
With 50% casualties, 2nd squad fell back. 3rd squad was shot up by the LMG as well, and forced to fall back. 1st Squad moved up to engage the Japanese force.
Things go South
1st squad engages the Japanese and manages to reduce their numbers significantly. Meanwhile, 2nd and 3rd squad combine into a single unit and advance on the Japanese.
2nd attempt.
The effort is in vain as they arrive on the scene only to take reactive fire from the Japanese squad - the loss of just 1 marine puts me over my limit for the mission. No matter, the PEF in the upper left split, and although I didn't get to reveal what, if anything they were, I placed them on the map to show that the odds were stacked against my success.

The Japanese were more committed than we were.

My platoon fell back to nurse their wounds.

***
The morale rules never came into play, as I chose to have my squads fall back - preservation was part of my mission objective after all. I did like the new rules for saves, as it kept units together except under extenuating circumstances.

Saturday, April 19, 2014

Paint Table Saturday #4

After stumbling on a blog that gave some ideas about painting 1/72 fast, I decided to give it a whirl - it is definitely faster than I've been doing, but at the sacrifice of my beloved black lining. I am already planning to go back and add the line after, as it won't add that much time. Unless i totally botch it!

Here are 6 Swedish infantry from Zvezda for the Great Northern War after an hour of painting - they started out as black primer.


Like I said, definitely faster than I've been doing them. Another hour and they will be done.

And here are some 1/32 Germans I am working on to complete phase 1 of my WWII collection (the flame thrower was something I found in a box of primed items, so I decided to finish him too):


I believe the flamer thrower is Matchbox, while the officer and SMG are both Airfix.

Monday, March 31, 2014

Rising Sun: Operation Watchtower: The Brush Patrol

Last night, I decided to play the 2nd scenario in Rising Sun: Operation Watchtower from Britton Publishers using World War Risus.


Historical Background

While the first scenario was the ill-fated Goettge patrol, this one was a lot less grim:
 "To verify the strength of the Japanese in the region, another patrol is sent out on 19 August. This patrol is led by Captain Charles C. Brush, and although its primary mission is reconnaissance, it has sufficient combat power (64 Marines) to take care of business. As it makes its way toward Koli Point, it stumbles upon a large party of Japanese laying communications wire."
Set up

In game terms, 2 weak platoons of 2 sections of US Marines each are moving single file down a dirt path, and come across a 2 section platoon of Japanese. 

To simulate the single-file requirement, i decided that the 1st US platoon would start on the table but the 2nd could only move on once the first had left them enough room. This would entail using some of 1st platoon's HQ for its own actions, something I've had do to very infrequently in previous games of World War Risus.

There's a moment when the Japanese don't realize that the approaching soldiers are American before the fire fight begins. In game terms, I decided I would roll a Japanese unit's Combat Effectiveness, and on any success they would id the Americans and could attack the following turn.

The USMC objective is to eliminate the Japanese patrol before it exits the board. The Japanese goal is to get at least one unit off the table, regardless of condition. For MicroMelee, the game is limited to 4 turns. Having no idea what that equates to in World War Risus, I opted for 8 turns.

Since the whole thing takes place in thick jungle save for a winding dirt path (it's really hard to do a winding path with 2' x 3" strips of balsa) I just opted to leave the trees off the table entirely. 

This would prove to be a wise decision, as documented by the photograph below:

Pumpkin feigning surprise that I'm taking her picture.
Each base represents 1 section, while each lone figure represents a platoon HQ.

I gave all units +2 dice when receiving fire as if they were in hard cover. 

The Game

The Japanese won the initiative and the lead section identified the Americans right away, and so they could attack/react on the 2nd turn.

I was able to advance my 1st platoon up and out of the way on turn 1, except the HQ was blocking the 2nd platoon when the turn was over. 2nd platoon wouldn't be on the table until turn 3.

By then, the Japanese had one unit nearly off of the table, and only poor activation rolls kept them from exiting for a few more turns.

Shooting was largely ineffective due to the thick vegetation. 

Scoring any damage was neigh impossible, but I also tested my new modification for requiring a morale check any time a shooting unit scores a success, even if the target scores more successes.the morale check came into play. Unfortunately against my own Marines - one section failed their morale check, rolling 0 dice. They lost a morale die, were pushed back and pinned. 

When I finally scored a hit on one of the Japanese sections, I thought I might be able to stop them, but it wasn't to be. Every time a Japanese unit took a morale test they passed by 2 dice or more! 

The game lasted 6 turns before the first Japanese unit made it off table. 

Thoughts 

I really like World War Risus - as a solo player, it provides plenty of monkey wrenches to inhibit bias. It also provides some interesting decisions when it comes to allocating successes. Most of all, I can actually remember the rules since I wrote them.

Pumpkin expresses her dissatisfaction with the Marine performance by beating the officers with a tape measure.




Sunday, February 2, 2014

Paint Table Saturday (#2): Late Again

I didn't actually DO any painting on Saturday, although I did take this photo of what's on my table and awaiting cleanup/prep:

Zvezda Dragoons of Peter I
I plan to complete the two riders and horses on the right before the end of February, but we'll see.

On Friday night, I finished up the six Swedish infantry that were in the background last week: 

Zvezda Swedish infantry of Charles XII
FYI, my definition of "finished" does not include basing!

Sunday, January 26, 2014

Paint Table Saturday (just a day late)

So there's this community on over on G+ where people share what's on their painting table on Saturdays. 

I painted last night but then forgot to take a picture, so without further ado, here's what's on my painting table:



Most of my painting time last night was spent on the officer's sash - so frustrating! But he's done now.

I also slopped yellow paint on the Swedes in the background, and today I took a brief moment to touch up the three left-most of those figures - mostly adding the black lining for the yellow. They "just" need their coats, pistols, pikes, ammo pouch, straps, belts, and hat lace.

You may have noticed the primer flaking on the Russians. Don't even get me started on that.