After some stunned silence and then a brief discussion, B prepared to climb onto Feldspar's shoulders to grab the sword.
[roll vs. B's Dex, fail. For someone with a 14 Dex, she sure does fail a lot of checks]
In the event, she slipped [Mythic do they suffer any damage? 50/50,exceptional no] and knocked Feldspar to the ground. She, on the other hand, landed squarely on her feet.
On their second try, B succeeded in reaching the sword but she was unable to break the bond which held it to the ceiling [failed a roll vs her Str of 8]. Feldspar grasped B’s legs tightly and then pulled while dropping his full weight to the ground - [passed his roll vs his STR of 18] bringing B and the sword hurtling to the ground
[Mythic, do they fall and hurt themselves this time - Likely, no]
Pressing onward, the most fortuitous of events - a four way intersection one arm of which lead to a dead end. A dead end abutting a room near the original entrance the party took those many days ago.
A frantic search for a secret door began .
[My dungeon crawl rules note that on a roll of 1 there is a secret door and then I roll to see in which direction it goes. ]
Cries of joy erupt from the party - a secret door has been found and it appears to allow passage in both directions.
[It seemed to me that, as much as I wanted them out of the dungeon and safe at the inn, the characters might have other ideas.
Mythic, be the PCs, do the players follow the secret door? Very Likely, No]
Against all odds and common sense, Feldspar managed to convince the party to explore a little further, "After all, we know where to go to get out now."
In the next room, they encounter some giant rats snuffling about who have no interest in the party. [Mythic, does the party go back? I decide since they've already avoided the easy way out, it's Unlikely, no. ] As the feeling was mutual the PCs slipped quietly past and then forced open one of the two other doors in the room.
Although the party was diligent in trying to listen through the next door, they were surprised to when they forced open a door into a room with two adepts wearing symbols of evil deities discussing the finer points of ritual virgin sacrifice.
[I use LL rules to check the adepts' reaction - hostile, immediate attack. Awesome.]
The adepts charged the party and both chose Trulhammar as the target of their violence. Battered (4 HP of damage), he managed to stay on his feet.
[Here I rolled initiative, party 6, adepts 4 Phew!]
Perceval forced his way up front, as Feldspar and Trulhammar side stepped the adepts to make room for him, thus allowing all three an attack. Sister Linkat and B turned to face the hallway to prevent any ambush.
The adepts had bitten off more than they could chew and both were killed as Trulhammar and Perceval struck home with their blades.
Although a search of the room and their bodies revealed no treasure, a secret door was found on the wall abutting the first room they ever entered.
[Mythic, Do they go through?With Trulhammar badly injured now as well, I reset the odds back to 50/50. Exceptional yes, they will go through and head straight for the steps out
Mythic, do they encounter anything in room 1? 50/50, exceptional yes. Roll Rory's Story Cubes, get lightning bolt and magic wand, probably two magic users. Reaction is friendly.
Mythic, are they the friends of Chrontiphar, whose body the party has been dragging around?Unlikely. 33, yes and, random event, pc positive, "recruit magic". ]
Disappointed to see their dead friend, they noted, as they assisted the pcs with the body, that they now had an opening in their merry little band of mages and if she is interested, B would be most welcome, and they would teach her the art of wizardry.
Ever wary of the unwanted attention of old men, she replied that she'd think on it.
The party, weary and thankful for the help with the body, made their way outside where a a pyre was built for Chrontiphar.
As the flames lapped skyward and the sun began to dip below the horizon, the party and the mages hustled back to town.
***
- My heart was in my throat when the party opted to continue exploring even though I really wanted them out of there. All thanks to Feldspar's thrill-seeking ways (see below). I've never been so happy for a party to survive!
- Combat this time was handled with the same manner i used last time. It is most definitely my preferred method.
- Before the session started, I went back and decided to generate some motivations and a single personality trait for each member of the party so that I can begin to better differentiate the characters:
- Feldspar - A thrill-seeker, motivated by a general thirst for knowledge of the strange and fantastic. In his former life, he was a lorimer.
- Perceval - Prior to offering his services to the original party as a porter, he was a huntsman in the woods around the village. Known among the villagers as an honorable man, he seeks to earn a reputation that extends beyond the village tavern.
- Sister Linkat - A wanderer since childhood, she ran away from her small fishing village to head inland where she found religion. Now she wanders to spread her gospel. She is a bit naive although her experience in the dungeon is opening her eyes.
- Bomgoster Boof - Born to a struggling blacksmith widowed not long after her birth, B and her 11 siblings made a game of who could steal the most for the family. As adults, they are all thieves of one kind or another. She is driven into the dungeons by sibling rivalry, hoping to score a big haul.
- The Mysterious Trulhammar Gax - He's an NPC but I thought he deserved some fleshing out. The dice must have known it was he I was rolling a motivation for: he's seeking knowledge of something, something he doesn't talk about.
****
(combined session 8 and 9 totals)
Body count: Fargle Blim (H:0), Chrontiphar(M:1)
Killed: 1 bugbear, 2 evil adepts
Loot: 600 sp
Rooms explored: 9
Turns:44






