Wednesday, February 6, 2013

First Wargame of 2013: Proof that I Still Push Toy Soldiers Around

With all of the RPG related posts lately, I was starting to feel the need to demonstrate that I do, in fact, still enjoy wargaming.

For my 1/32 WWII gaming, I recently took a fall down the rabbit hole, toying around with a mash-up set of rules consisting of ideas from Featherstone's simple WWII rules, Morschauser's modern game rules, Risus! Skirmish (which itself is based on Crossfire), and Disposable Heroes: Coffin for 7 Brothers (which I'm really starting to like).

On Saturday night, for the first time in 2013, I broke out some little plastic men and vehicles and rolled some dice.

It doesn't look like much, but here's a picture from the "play test":

Dice indicate which units have activated - I was lazy and didn't feel like getting out the glass beads or making cardstock markers. Heck, I didn't even bother to put down a ground cloth!

The figure to man/vehicle ratio can be whatever you want it to be, but for this example, it was 1:3.

  • The Germans had 2 troops of tanks, and 1 platoon of infantry - they had to hold the hill for 6 turns.
  • The Russians had 2 troops of tanks and 1 company - 2 sections - they had to get the Germans off the hill.

The game was fun and since all the rules were in my head, it moved along rather smoothly. Although the Germans managed to keep the Soviet advance at bay, they were knocking at the door. 

I cannot overstate how much I love playing with the larger scale figures. Yes, they're impractical in some sense (storage mostly, from my point of view), but there is an overwhelming sense of nostalgia I get from them.

If it looks like I'm playing with toys, then I'm the right track!*

*with respect to the appearance of the game - specifically how close everything is. The figures will not remain unpainted forever. I have plans you see...

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