This post is the 500th here on Tabletop Diversions, and so it made sense to feature a session summary for the Ever Expanding Dungeon.
'tween story (using Mythic Variations)
Setup:
The party returns the Dagger for 4 weeks of rest and relaxation, armor repair, and healing, as well as some sparring and tactics practice. The Sheriff is a little concerned about the activity, particularly as a magic-using type seems to be involved, but otherwise allows it to continue. After two weeks of rest, they are ready to return the dungeon in the hills.
Is that what happens? 50/50, Chaos 5, 63. No
For 'tween stories, if you get an ordinary no, then just choose the next most logical thing:
After 2 weeks of rest, the party opts to head into the dungeon again, seeking fame and fortune.
It isn't fancy or terribly interesting but it gets the job done.
Return to the dungeon
Utilizing the survey that some of the players filled out, plus my own preference as Ygg, it was a sure thing the party would return to the scene of the last battle, but in terms of where to go from there, there was a difference of opinion.
Having agreed to return to the scene of their most recent encounter, Zilliniy and Ygg wanted to venture East towards the unknown, while Leegand and Eomond wanted to head north to see if it connected to area 17 on the map. Runolf, Maglom and Lykidas saw little difference in the choices.
Utilizing my Intra-party Decision Making system:
Does the party go East?
Ygg -11 + 1
Zilliniy - 7 +1
Eomond - 12 +1
Leegand - 8 +1
Ygg and Zilliniy = 20 yes
Eomond and Leegand = 22 no
The difference is 2 in favor of no.
Treat as a 50/50 roll in Mythic, Chaos 5: 53 + 2 = 55, No
After brief debate, the party decided that, once in that room, they would check out the north door.
They moved quickly through the dungeon to the Gnoll Shrine room (they don't know it's called that)
Anything here? I chose to use the b/x stocking die roll of 1d6. 5, Empty, Treasure? 4, no treasure
Wandering monster ? 1, nope
Checking the secret door from the hallway into the room of their final stand against the orcs, Eomond and Leegand listened for anything on the other side.
I based this on the survey responses.
Does Eomond hear anything? I can't find in S&W:Whitebox a roll for hearing noises, so I posed it to Mythic - 80, no
For Leegand, I am using the thief class from Whitebox Heroes (since S&W: Whitebox has no thief class). I roll a 4 (on a d20), which means he does hear something.
Although Eomond could hear nothing, Leegand, possessing that ability to hear even the faintest hint of potential trouble or income common to all those who engage in questionable activity outside the limits of the law, overheard the murmuring of voices in a heated exchange.
I turned to Mythic, What does he hear? Negligence of the Public. Which i figured would be some kind of argument about something - I don't know why.
Rather than enter through the secret door, which might reveal its existence to creatures who might not know of it, Ygg suggested they check the door to the room where they and the Dwarves started their battle against the orcs last time.
Ziliniy and Runolf coverd the steps, while Eomond and Leegand again listened.
I used the same method as before:
Eomond - 02, he hears something
Leegand - 14, nothing
Eomond hears "Punish good" according to Mythic.
The sound of a whip cracking and muffled screams was all to clear to Eomond.
Thinking it could be someone in need of help, or someone who might be happy to be helped and return the favor, the party prepared to enter.
Leegand checked door for traps, found one, and was able to remove it.
I decided I would treat traps this way: If the PC detects a trap, they can then try to disarm it if it turns out one exists, but if they don't, and one exists, then they automatically trip the trap.
Using the Whitebox Heroes thief class again, I roll a d20 and get a 3, which is a yes
I check with Mythic, is the door trapped? 42, yes
Can he disarm it? I roll a d20 and get a 3, he succeeds in disarming it
Next, I checked to see if the door is locked.
Again, I as Mythic, Is the door locked? 46, yes
Can he pick the lock? I roll a d20 and get 9. I turn to the table in Whitebox Heroes, and find he fails to pick it.
The door, however, was locked, and his attempt to pick it, failed.
Wandering monster check? 5, nope
The party arranged into Door Smashing Order.
Door
Maglom Runolf
Zilliniy Ygg
Leegand Lykidas
Eomond
The door flew open and ....
Scene setup:
The door flew open to reveal some orcs beating a dwarf who is shackled to several others of his kind, who are deceased.
Does it hold? Chaos 5, 8, yes
How many orcs? I turned to the d30 DM Companion and found 5 orcs present. Just five? AHAHHA. Piece of cake
Using the S&W:WB method of testing surprise with 1d6:
Are they surprised? 4, no
Is the party 3, no
Initiative: Party: 5, Orcs 1
Maglom moved into the room and yelled for them to unhand the dwarf.
Zilliniy's bow aimed steadily at one of the orcs, while Runolf glared threatingly, the flicker of flame from the party's torch dancing off the honed blade of his trusty axe.
Mythic: Do the orcs stop? This seems unlikely, given they hate dwarves and one just told them to stop. 42, No
Somewhere, I read that in S&W, each PC can take only 1 action per round of combat, which seems absurd, but on the other hand, I rather like as it feels very wargame-y and reminds me of GASLIGHT.
- Zilliniy let her arrow fly: 17+1 = 18, hits for 4 points of damage and drops an orc where he stood
- Runolf charged the nearest orc with Ygg following close behind
- Leegand attempted to sneak into the room to flank and attack the one with the whip.
- Lykidas held his ground, prepared to cast Sleep at the first sign of its necessity.
- Eomond covered the party's rear - the last time they failed to do so, they were surprised by orcs coming up behind them.
With one dead immediatey, I had the orcs check morale. There's no mechanism for this in S&W: WB, the intent is that the GM will decide. I decided to keep the wargaming theme going and rolled a d6, if i rolled more than their number, they would fail - rolled d6, 3, they passedDoes anyone see Leegand? First I rolled to see if Leegand was successful in sneaking, he was not. Then I asked Mythic if anyone noticed 10, yes.
- The orc nearest Runolf attacked him, but failed to cause any damage (it rolled 14)
- The whip orc charged towards Leegand
- The other two charged Maglom (determined by die roll: 1-2 Maglom, 3-4 Zilliniy and 5-6 Ygg) yelling "Kill the dwarf!"
Fighting continued for 3 more rounds, with orcs dropping and some party members minorly injured (save for Zilliniy who took 6 damage)
With 2 orcs left...
Does the part give them a chance to surrender? Based on responses to the survey, I deem this Unlikely but then roll 33, yes
Maglom ordered the orcs to drop their weapons
Do the orcs comply? 81, nope
Runolf gets 3 attacks each round and hacks up one of the remaining orcs. The other find's this line of argument persuasive.
The orc dropped his sword and surrendered.
Does anyone from the adjacent room enter? 50/50 68, no
Anyone from the hallway?(Wandering monster check 2, nope)
Maglom interrogated the orc for the party.
I used Mythic to learn something about the orc's personality: Open for Food
The orc told Maglom that he and his people are starving, that the dwarves have cut them off from their food supplies and that they are desperate.
Ygg tried to persuade Eomond to give up some of his rations to get the orc to talk more.
Does Eomond agree? Very Unlikely 69, nope.
Will Maglom? Very unlikely- these dudes have been slaying dwarves, even if not her own 07 but Ygg pulled a guilt trip, mentioning tales of Gutzom's kindness.(truth or not it worked)
Maglom offered the orc some food and he became downright chatty.
Can he show them where the orc lair is on the map? 50/50, no.
Is it on this level? 81, no
Further down? likely. 40, yes
He notes that it isn't on the map, but further down into the dungeon.
How many of his people are there?
She asks how many of his kind there are,and he answers [Mythic replied Abuse of Weapons] that with the in fighting, and the battles with the dwarves, and the lack of food, their numbers dwindle daily.
Ygg felt a bit sympathetic - afterall, the Hedonistic Lumber Jack wants everyone to party.
Ygg had Maglom ask the orc if his people could pay for food to be delivered to them?
Mythic: 50/50 33, yes
He nodded yes, although he seemed a bit confused by the question.
Ygg proposed to the party that they return to town, gather food and such, and then sell it to the orcs for a profit.
I turned to Mythic, and asked Does anyone disagree?
Based on the survey replies to how much gold should be spent on negotiating with NPCs, I decided that the odds are high someone will disagree. Likely, 12, yes.
Who? After looking at it, I saw that Ygg might be alone in this plan.
- Zilliniy has a deep seated racial hatred for orcs.
- RUnolf wants adventure, which playing delivery boy isn't
- Maglom still isnt happy these dudes were beating the dwarf
Speaking of, Leegand checked the dwarf. is he alive? 50/50 91, no
Does anyone agree with Ygg? 50/50, no
Lykidas could go either way, as could Leegand, Eomond wants adventure but a supply of easy gold isn’t terrible either.
Party conflict:
Ygg - 11 + 4 = 15
Zilliniy - 7+5 = 12
Runolf 11+1 = 12
Maglom 15 + 2 = 17
That's 39 opposed to Ygg's 15.
It wouldn't have mattered, as I rolled a 93 anyway, for an exceptional no.
Not only did they disagree with Ygg, much of the party was for killing the orc - seeing him as a liability and not to be trusted, plus there's that whole "I hate orcs" from Zilliniy and Maglom pointing out the pile of dead dwarves shackled together.
Ygg conceded that the party was right and noted that it is an opportunity lost but that this is just how things are.
In typical fashion, the party looted the bodies. [Anything? 1d6, 5, no] but found nothing.
They readied themselves to try and enter the adjacent the room, despite the heated exchange Leegand had heard before, and which had now gone silent.