Wednesday, September 11, 2013

Infiltrate the Orc Outpost : A MythicGME + Five Room Dungeon Example

So, here's my first attempt at using MythicGME for a dungeon crawl-like experience. Microlite20 provided the character generation, combat, and other game related rules.

I've pretty much just copied my notes, with minor editing, to make it clearer and easier to follow.

****
Scene 1 - Guardian. Chaos = 5


Setup: Orcs have been raiding a small village on the fringe of civilization. The townsfolk are terrified and unable to stop them. They seek out the help of the nearest garrison of the kingdom. Artemis Prime, a scout for the garrison, has been sent to ascertain the orc force strengths. Artemis has tracked the orcs to their lair, an abandoned mining complex in the hills about 3 miles from the village. He sees two rather brutish orcs standing guard at the mine’s entrance.


Modify setup? Roll 1d10. Result: 4. Interupt. PC Negative. Take Enemies. No ideas, roll again. Spy Peace.


Interrupted scene: Orcs have been raiding a small village on the fringe of civilization. The townsfolk are terrified and unable to stop them. They seek out the help of the nearest garrison of the kingdom. Artemis Prime, a scout for the garrison, has been sent to ascertain the orc force strengths. While tracking the orcs to their lair, Artemis hears the tell tale snap of twigs of someone following him.


Is it an orc? 50/50. 24. Yes.


A javelin whistles through the air (roll for Orc to hit, 4 + 3 , miss) but it sails past Artemis.

Artemis quickly scans the forest for his attacker (DC10 - because i don't understand how to assign these yet, Knowledge = +2 + Mind +1, roll 4 +3 = 7, nope.) but is unable to see him.

The orc charges out of his hiding place, spiked club in hand.

Initiative: Orc 16, Artemis 6

The orc closes quickly and swings for Artemis (18+4 = 22 hit. For 9 points of damage! )The rogue staggers, he swings his sword, but blood seeping into his eye makes it difficult to see. (Roll 10, + STR bonus +1 = 11, Orc has AC 13)

Initiative: Orc 11 Artemis 18

Artemis swings again and this time his blade strikes home (13 + 1 = 14. He does 6 HP of damage, the Orc has 3 HP and is struck dead). Artemis quickly examines the body for anything that will help his cause.

Does the orc have anything on him that reveals a way into the orc hideout? Unlikely. 51. No.

Artemis drags the body into an old hollowed out tree trunk to hide it from any of his orc cronies who might be about, and resumes tracking the orcs.

Does it lead to the old mine? 50/50. Yes. 33, random event  PC Negative, Ambush Illness (i rolled 3x to get something that i could interpret)

Artemis follows the trail through the woods and sees that he is approaching an old mine that had been abandoned some time ago.  Unfortunately for him, the wound from the orc’s weapon had become rapidly infected, a sudden fever causes his knees to buckle. (I decide this will be filth fever but faster acting, -2 to dex and -3 to str. it will last 1d3 days. Fortunately, i roll one day).

Unable to continue, Artemis hauls himself up into a tree and lashes himself to the trunk in case he might fall, bathes his wounds, drinks and eats and then passes out


NPCs = village townsfolk, garrison, orcs
Threads = determine orc force strength


Scene 2 -  The Mine Entrance = Chaos 6

Setup: After a rough night and morning, Artemis resumes his task and gets within site of the mine entrance.  Two brutish orcs stand guard. 

(roll 1d10, 10, stands as written)

Artemis needs to take out the orcs before they can raise the alarm and he decides to draw them out - he builds a small fire and quickly disappears into the brush, hoping the orcs will take the bait.

Does one of the orcs investigate the smoke? Likely. 47. Yes.

One of the orcs makes his way into the woods towards the smoke, as he passes by Artemis, Artemis leaps out to plant his sword in the brutes back (subterfuge DC 20, rolled a 12) Unfortunately, as he rose up, a dead branch snapped beneath his foot, alerting the orc to his presence (what goes around comes around!)

Initiative: artemis 14 orc 4

Artemis swings ( 17 + 1 = 18, hits for 4 hp damage) and his sword makes contact, but the orc is still standing .

does the orc shout out for his compatriot? Likely. 3. Extreme yes.

The injured orc bellows something that Artemis does not understand, but judging by the ruckus from the direction of the mine, it isn't good.

The orc swings (3+4 and misses) but is off the mark.

Initiative: artemis 17 orc 1

Artemis has no time for this and swings again( 18 + hits,  for 6 HP) , the sword pierces something vital and the orc is dropped

Has the fire gotten out of control? 50/50 39, yes.

To Aretmis’s surprise the small fire began to spread. The other orc guard was fast approaching and it sounded like he had friends not far behind.

Artemis scrambled for cover - intent to let the orcs pass him by.

DC20  17 , fail.

A javelin whirs through the air, striking him in the shoulder ( 3 hp damage) as he did so . 

"This was a fools errand!" he thought. Had he been setup? 

His heart pounded in his ears as he ran.

initiative: Areimeis : 21 orc 14

is there a creek or river nearby? 50/50 10 yes.

He sprints towards the creek, hoping to lose the orcs there -

Outrun the Orc? contest. Physical + Dex. Artemis = 20 + 4, orc 3+3 = 6.
Artemis is easily able to out distance the orc who will have to resort to tracking in order to find him.

Is Artemis able to get to the creek? 50/50, 37, yes.

After reaching the creek , his movement covered by the sound of the rushing water, he wades in and quickly makes his way downstream towards the village .


NPCs = village townsfolk, garrison, orcs
Threads = determine orc force strength, raging fire in forest, was this a setup?

2 comments:

  1. Great stuff! I'm going to use this 5-room model in my solo games. Sweet!

    ReplyDelete
    Replies
    1. Thanks for the comment roryb!

      I just added your blog to those I follow.

      Delete