The party returned to town to rest up and buy a 10’ pole. After 3 days and resupplying, the party returns to the dungeon.
[Chaos 5, 1 = Alter Scene
Are they able to acquire the 10’ pole? 08, yes
3 days? yes 18
I decide the most logical thing is:]
Meanwhile, the innkeeper at the Zealous Dagger collects on their outstanding debts (5 gp each for food and board).
Scene 2: Traveling to the Dungeon
[Wandering monster check on way to dungeon: 1
Roll on wilderness encounter table for forest:1 = dragon. Good lord.
roll d10, 7= Wyvern, well it could be worse.
Wyvern(AC 16, Mv 6/24, bite or sting. Sting 60%, poisonous)
Reaction or Does it Attack?:
1 yes, and it surprises the party
2-3 Yes, but roll for surprise
4- 5 No but check again, if not, then it flies away
6 = no and it flies away ]
A dark reptilian shaped shadow fell across the party.
The party let out a collective sigh of relief and proceeded to the recently discovered entrance.
Scene 3: Obstacle
Maglom and Runolf led the party past the intersection to their right, to the door to the Gnoll Shrine (see map room 31) at which point the party assumed door opening order. Eomond took the torch from Lykidas so Leegand could get to work.
[Detect traps: 8 (no) - but given that they exited this way before, we’ll assume it isn’t.
Hear noise: 4 (yes)
Is the door locked? 80, no, and easy to open
What does he hear? 57, moaning (DMG 1e)]
The party assumed door opening order, with Runolf and Maglom in front, the torch passed back to Lykidas. Everyone prepared for the worst.
The fighters forced the door open and...
Scene 4: Room 31
The room appeared exactly as they left it. Tapping with the 10’ pole, Maglom hoped to trip any trap that might be set. Finding it safe, the party moved in.
They spread out a bit - with four ways into the room they had a lot to cover - while Ygg spiked the the North and South door. Both doors on the East wall, which includes the one they came in, were left alone, in case they needed to beat a hasty retreat.
[Wandering monster check: 4, no]
The party formed a semi circle around Leegand and Eomond, who again, holds the torch. Maglom dropped the 10’ pole in favor of her weapon.
[Does he find any traps? 1, yes (if there is one he finds it), is there any? He does find a trap - the door is the trigger.
Can he remove it? 16, no, he is unable to disable it. Does it trigger?
1 yes and it efffects this side of the door
2 yes but whatever it does is on the otherside
4 no but roll for wandering monsters again
6 no and all is clear
The party resumed door opening mode and
Scene 5: The Discovery
The door opens into a 10’x30’ room with one exit in the middle of the south wall.
[I rolled 3 story cubes and got the following contents: Empty, but Shovel, Sad, Empty Fuel Gauge]
On the ground, three more dead orcs, obviously wounded and somewhat emaciated.
Runolf, Ygg, Zilliny and Maglom covered the doors, while Lykidas Eomond and Leegand searched the bodies.
[Do they find anything?
yes but it’s not much - just their weapons and that one of the bodies has a crossbow bolt stuck in it.
Dead awhile? 28, yes
Leegand checks the door:
Traps: 2, is it trapped? (60, door is stuck, 78, lock is not the trap, 37 door is not a trap trigger either)
Eomond gives it a try? 1, yes, 66 Rustlng
Wandering enconter: 2, nothing]
Door opening order and...
Scene 6: Another Discovery
The hallway ends in a door.
[Wandering Monster 4, nope. Change torches
Leegand: 8, does not detect a trap,
Is the door locked? 62, stuck not locked
Door is a trigger
Eomond listens:6, nothing
The door opens and...
1 yes and it triggers on this side of the door
2-3 yes but whatever it does is on the otherside, check to see who sets it off
4-5 no but check to see who sets it off on the other side
6 no and all is clear
10’ POLE: 1!! ]
Scene 7: Obstacle
The 10’ pole triggered a hidden pit trap on the other side of the door.
Beyond the trap, a set of stairs led down. They opted not to try to get around it for now.
[Wandering monster: 2, no]
Scene 8: RP to decide what to do
The party debated:
Ygg and Zil. wanted to try any one of the stairways down, arguing it’s time for the party to be first for once, with all deference to the memory of the great parties that have gone before.
Eomond and Leegand argued that there are two doors remaining on this level on the existing map and it would forever nag at them if they didn't check them out.
Ygg suggested that they haven’t ever explored that part of the dungeon and so, in effect, it is unknown to them despite the few notes scribbled on the map about a mad king and evil priest.
[Does this sway the rest?25 yes.]
With Lykidas, Runolf and Maglom agreeing that it might be more rewarding to explore an area untouched by the previous delves, the party chose to carefully work their way past the pit trip to take this new flight of stairs down to wherever it may lead.
Lykidas lit a new torch and they proceeded to the pit.
Scene 9: Crossing the Pit (obstacle)
To be continued....