The Soviets had to get across the board and I, playing the Germans, had orders to stop them.
I looked at the options for the original scenario and decided the Soviets would field one T-34/76 with tank riders, and then roll on the reinforcements table for their other unit - and they got a second tank.
Tank riders. |
I had my infantry laying in wait to flank the armor.
The Soviets were cautious and it took a long time for them to move up. When it came time for the first In-Sight, I decided to use the CR3 In-Sight test, rather than the Nuts! 2.0 method.
I don't know if it was me or what, but the game never felt right. I really like CR3, so I think the mechanism is pretty sound.
In large part, i think, it was because I hadn't played the rules in awhile and had to look so many things up - especially for the armor.
There was one high point. My panzerfaust took out a tank! :
I played for well over an hour before I finally called the game - things were not going well for the Germans - what you can't see below is that the bottom T-34 had wiped out my LMG team with it's co-ax MG. A few more turns and the Soviets would make it off the table, or reinforcements could arrive, prolonging the conflict and I was out of time:
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