These are my notes, unaltered from my game today at lunch. I'll probably also post a write up in the more usual format, but, as you'll see, I already keep my notes in a way that anticipates the narrative. It's how I immerse myself in the game as a PC, and sometimes the Labyrinth Lord when I make judgement calls, rather than solely an arbiter of dice rolls.
Without further ado:
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After resting, the party re-hired Waldu and decided to trek back into the dungeon.
This time, they would attempt to explore an area West of the Kobold’s territory.
MYTHIC: Does anything happen on the way to the Dungeon? 50/50. NO.
MYTHIC: Anything in Room 1? 50/50 25. Yes, 1-6 Skeletons
As the party descended into the original entrance way, they were greeted by 4 skeletons armed with swords, standing in 2 groups of 2. One group to the east and one to the west. As happens in these situations, they animated to attack.
Skeletons (1 HD, AC 7)
Check for surprise for the party? 3, at least that goes in my favor.
Dleggit and Perceval will move out of the way to attack one on each side Waldu and Manchiever will shield the mule.
Sister Linkat will attempt to turn them all
Initiative: Party: 3, Skeletons 5The only targets at this point are Dleggit and Perceval.
The first attacks Dleggit - 17, miss!
The second attacks Perceval - 9 miss
The third attacks Dleggit - 3 miss
The fourth attacks Perceval - 2 miss
Can Dleggit and Perceval move as planned? Unlikely. The skeletons are probably in the way.40. No.
They’ll just attack thenDleggit - 5+2=7, miss
Perceval - 3+2 = 5 = miss
Sister Linkat moves up past Waldu and Manchiver -
The third attacks Dleggit - 3 miss
The fourth attacks Perceval - 2 miss
Can Dleggit and Perceval move as planned? Unlikely. The skeletons are probably in the way.40. No.
They’ll just attack thenDleggit - 5+2=7, miss
Perceval - 3+2 = 5 = miss
Sister Linkat moves up past Waldu and Manchiver -
MYTHIC can she get past? 50/50 No. The steps are too crowded.
Round 2Initiative: Party 3, Skeletons 5
The first attacks Dleggit -3, missThe second attacks Perceval - 9, miss
The third attacks Dleggit - 5, miss
The fourth attacks Perceval - 17, hits! 1d6 damage for 1 HP of damage
MYTHIC Is sister linkat able to make it to the 2nd rank? 50/50 39. yes.
Dleggit - 18+2, 20, hit.4 + 2 = 6, roll 1d8 for 1HD, 1, He shatters the first skeleton to dust
Perceval - 7 + 2 =9, nope.
Sister Linkat calls upon the Hedonistic Lumberjackshe is successful and turns 9 HD worth, the remaining skeletons flee out the door in the north wall.
The party gathers themselves up - it’s rather curious that the skeletons were here. Who placed them? Sister Linkat is concerned - ghouls and now skeletons.
Check for wandering monsters drawn to the commotion? 6, none
MYTHIC Anything in room 3? 50/50 34, yes. I decide i want to check the story cubes - i roll 3 from the original set and get a fountain, a snoring person and something i can not possibly identify. I decide that the door has been trapped (and it springs) a cloud of gas onto the party - save vs. poison or sleep for 1d6 turns.
Roll for everyone:Perceval - 3 drops into a heap
Dleggit - 12 saves - a hearty dwarf is he
Sister L.- 20, saves by the blessings of the Hedonistic Lumberjack
Manchiver - 12 drops in a heap
Waldu - 12 drops in a heap
The mule -19 is unphased
MYTHIC Is the mule startled by its handler dropping to the floor? Somewhat likely (i figure he’s seen a lot already, and not cared) 91, no
Sister Linkat quickly notes that this isn’t a good place to be waiting for them to wake up - they can try, but if not successful, they will need to load the bodies on the mule, carry who can’t fit, and either exit or retreat to the secret room off of the main room.
The each try to wake up the others - 1 saving throw eachPerceval - 10, still out cold
Manchiver - 15, he wakes up, groggy but OK
waldu - 10, still asleep
They load Perceval and Waldu onto the mule and return to room 1
they opt to go outside in hopes the fresh air helps.
Wandering monster check : 1. Crap.
As they make their way up the steps, there’s is a snarl from (1-3 in front, 4-6 behind, 3), a ghoul, waiting in the shadowy stairwell lunges at them. They are not surprised at least.
Initiative:Sister LInkat will attempt to turn
Dleggit whill try to smash it
Manchiver will hurl a dart at it over Dleggit’s head
Party 1, ghoul 3
the ghoul attacks (1-3 Dleggit, 4-6 Sister Linkat) Dleggit5 17 16 - hits 2x for 3 points of damage
Save vs paralysis 9,fails
Round 2Initiative: Party 3, Skeletons 5
The first attacks Dleggit -3, missThe second attacks Perceval - 9, miss
The third attacks Dleggit - 5, miss
The fourth attacks Perceval - 17, hits! 1d6 damage for 1 HP of damage
MYTHIC Is sister linkat able to make it to the 2nd rank? 50/50 39. yes.
Dleggit - 18+2, 20, hit.4 + 2 = 6, roll 1d8 for 1HD, 1, He shatters the first skeleton to dust
Perceval - 7 + 2 =9, nope.
Sister Linkat calls upon the Hedonistic Lumberjackshe is successful and turns 9 HD worth, the remaining skeletons flee out the door in the north wall.
The party gathers themselves up - it’s rather curious that the skeletons were here. Who placed them? Sister Linkat is concerned - ghouls and now skeletons.
Check for wandering monsters drawn to the commotion? 6, none
MYTHIC Anything in room 3? 50/50 34, yes. I decide i want to check the story cubes - i roll 3 from the original set and get a fountain, a snoring person and something i can not possibly identify. I decide that the door has been trapped (and it springs) a cloud of gas onto the party - save vs. poison or sleep for 1d6 turns.
Roll for everyone:Perceval - 3 drops into a heap
Dleggit - 12 saves - a hearty dwarf is he
Sister L.- 20, saves by the blessings of the Hedonistic Lumberjack
Manchiver - 12 drops in a heap
Waldu - 12 drops in a heap
The mule -19 is unphased
MYTHIC Is the mule startled by its handler dropping to the floor? Somewhat likely (i figure he’s seen a lot already, and not cared) 91, no
Sister Linkat quickly notes that this isn’t a good place to be waiting for them to wake up - they can try, but if not successful, they will need to load the bodies on the mule, carry who can’t fit, and either exit or retreat to the secret room off of the main room.
The each try to wake up the others - 1 saving throw eachPerceval - 10, still out cold
Manchiver - 15, he wakes up, groggy but OK
waldu - 10, still asleep
They load Perceval and Waldu onto the mule and return to room 1
they opt to go outside in hopes the fresh air helps.
Wandering monster check : 1. Crap.
As they make their way up the steps, there’s is a snarl from (1-3 in front, 4-6 behind, 3), a ghoul, waiting in the shadowy stairwell lunges at them. They are not surprised at least.
Initiative:Sister LInkat will attempt to turn
Dleggit whill try to smash it
Manchiver will hurl a dart at it over Dleggit’s head
Party 1, ghoul 3
the ghoul attacks (1-3 Dleggit, 4-6 Sister Linkat) Dleggit5 17 16 - hits 2x for 3 points of damage
Save vs paralysis 9,fails
Dleggit drops to the ground - his eyes frozen in a steely stare and his jaw an angry grimace
Manchiver throws his dart19, hits: 1 pt Sister Linkat calls down the powers of the Hedonistic Lumberjack again
9 success! she turns 7 HD
The ghoul is forced to retreat up the steps into the light of day. It’s growls and snarls fade as it melts into the forest outside.Waldu stirs and is awakened
He helps drag Dleggit out.
The party finds a rocky out crop that offers a good bit of security and sets up a temporary station there as they wait for Dleggit and Perceval to wake up.
Manchiver throws his dart19, hits: 1 pt Sister Linkat calls down the powers of the Hedonistic Lumberjack again
9 success! she turns 7 HD
The ghoul is forced to retreat up the steps into the light of day. It’s growls and snarls fade as it melts into the forest outside.Waldu stirs and is awakened
He helps drag Dleggit out.
The party finds a rocky out crop that offers a good bit of security and sets up a temporary station there as they wait for Dleggit and Perceval to wake up.
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The session lasted about 45 minutes. I'm not going to dole out XP for this session since they haven't returned to town.














