tag:blogger.com,1999:blog-1796726216651686005.post8289098508031898708..comments2023-12-06T03:17:01.846-05:00Comments on Tabletop Diversions: Awarding Non-treasure XP in Solo Labyrinth Lord or Similar RPGsJohn Yhttp://www.blogger.com/profile/16465161620134394060noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-1796726216651686005.post-89302875866846608342013-02-13T16:51:31.546-05:002013-02-13T16:51:31.546-05:00Hi Mitchell,
Thanks for commenting! By all means,...Hi Mitchell,<br /><br />Thanks for commenting! By all means, "borrow" away! (after all, that's how I came up with the items on the list)<br /><br />If you make any tweaks to the XP system or have suggestions about process, I'd love to hear them.<br /><br />-John<br /><br />John Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-71810753420816584632013-02-12T20:43:32.167-05:002013-02-12T20:43:32.167-05:00This is a great little system, I think I'm goi...This is a great little system, I think I'm going to "borrow" it for my own use! Also, thanks for sharing your process; I've been trying to perfect mine for a long time and with many different tools. I'll have to try out yours. Anyways, thanks again!Mitchell F.https://www.blogger.com/profile/14749363149052226698noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-46699630224491446682013-02-12T16:24:07.313-05:002013-02-12T16:24:07.313-05:00I started tracking days because in the beginning, ...I started tracking days because in the beginning, I had some vague notion that it would be important for the sake of determining what actions the dungeon's denizens would take between the party's visits.<br /><br />When Feldspar became poisoned by a giant centipede and unable to do anything for 10 days, it proved itself as a worthwhile exercise - it meant I could play that situation fairly, with the party venturing in without him several times.<br /><br />Regarding stats, what would you like to see?<br /><br />And I'm curious about you mystery hit point variation!John Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-66131639124804717932013-02-11T19:20:34.333-05:002013-02-11T19:20:34.333-05:00Impressive! I at least ought to track the days tha...Impressive! I at least ought to track the days that pass in my solo campaign.<br /><br />If you ever feel like keeping running stats and sharing them, and you wonder who'd be interested in such data, count me in that group!<br /><br />BTW, I meant to mention how I'm using a variation of your mystery hit points idea. I'll comment on that post.JFhttps://www.blogger.com/profile/00564104029467943674noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-74103298991114613692013-02-11T16:46:08.849-05:002013-02-11T16:46:08.849-05:00Jeff and JF,
It sounds rather difficult to track ...Jeff and JF,<br /><br />It sounds rather difficult to track anything as I have it written out, but it fits right into the method I already use when I play solo.<br /><br />My map pages and rule books are hard copies as are any additional tables I might wish to use during the game, save for random name generation which are open in tabs in my laptop's web browser. The topmost tab in the browser is a document in Google Drive.<br /><br />I start by typing the current real-world date into the document, and then how many days have passed in the game world since play began in Session 1. <br /><br />When I begin gaming, I type everything into the Google document. That includes die rolls, room and encounter notes (with room #) and even snips of imagined dialog and party plans in addition to Mythic related notes (questions, probability and result). <br /><br />Damage received is also tracked on the character roster.<br /><br />In the past, I did sometimes fail to record damage roll values in my Google doc - especially if it was a miss. And I never tracked the value rolled on a savings throw. So, for me, those are really the only additions to my process.<br /><br />At the end of the session, I go back over the notes to find out what was encountered and how many encounters there were, what was defeated, how many points of damage were taken by each character, etc. and calculate my totals then, so that they don't interrupt game play. The blog post is usually written up after that or the next day depending on the hour.<br /><br />For other record keeping methods, or for very slow typists, I suspect these guidelines won't work out nearly as well as they represent too many new variables. <br /><br />That said, some of them, like damage taken, should be easy to keep track of as it's a standard part of most games involving Hit Points and combat.<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-31145047047489108462013-02-11T16:30:55.137-05:002013-02-11T16:30:55.137-05:00Hi JF,
That's something a I wrestled with. Di...Hi JF,<br /><br />That's something a I wrestled with. Ditto for an attribute check.<br /><br />I agree the saving throw is its own reward for passing, but I am using it here as a carrot to encourage the player (me) to put characters into situations where they might need to roll a saving throw or attribute test.<br /><br />I'm awarding them the experience for taking a risk and also for role playing (in the case of the attribute test) in a manner that attempts to reduce my personal bias. That said, only giving it out if the player fails is not a bad approach and I may switch to that if i find the PCs succeeding more often than not. <br /><br />Of course, it seems to me that merely entering the dungeon is a risk and thus all actions taken thereafter ought to potentially be rewarded in some way to reflect the fact that each trip in earns the PC a little more familiarity and comfort with the fear that would otherwise send them running at the first sign of trouble. <br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-41194359787858282162013-02-11T16:18:47.747-05:002013-02-11T16:18:47.747-05:00Hi Jeff,
I haven't forgotten that suggestion ...Hi Jeff,<br /><br />I haven't forgotten that suggestion - for social games I think having a player voting method in addition to any GM awarded values (be it for combat or for making me laugh, as you once suggested, etc. )is a great idea.<br /><br />I'll address the record keeping of my method below, as both you and JF had a similar response.<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-5138080472530036752013-02-11T16:07:25.366-05:002013-02-11T16:07:25.366-05:00Yikes! This is brilliant and terrifying at the sam...Yikes! This is brilliant and terrifying at the same time! If you can get a system going to smooth out the bookkeeping, you'll probably do fine with it, but I'd personally shy away from crediting things in this manner, especially since there are so many different formulas involved.<br /><br />Playing Devil's Advocate: Isn't passing a Saving Throw its own reward? :)JFhttps://www.blogger.com/profile/00564104029467943674noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-87361471555318429372013-02-11T15:18:55.116-05:002013-02-11T15:18:55.116-05:00For a solo dungeon this looks reasonable . . . alt...For a solo dungeon this looks reasonable . . . although keeping track of all of the individual combat damage might be a bit onerous. <br /><br />For a social game, I prefer the "player voting" method I described in an earlier comment to a previous post.<br /><br /><br />-- Jeff<br />Bluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.com