tag:blogger.com,1999:blog-1796726216651686005.post7702405328040475629..comments2023-12-06T03:17:01.846-05:00Comments on Tabletop Diversions: Solo Traps: A Rough DraftJohn Yhttp://www.blogger.com/profile/16465161620134394060noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-1796726216651686005.post-4423106344000069372013-04-03T07:16:30.114-04:002013-04-03T07:16:30.114-04:00John,
I am not sure if your dungeon generator is i...John,<br />I am not sure if your dungeon generator is intended as such, but for my more recent crawl, I used it as the game progressed rather than generate the dungeon beforehand. So, for my purposes, the integration of trap generator is a great addition. <br /><br />ChrisChrishttps://www.blogger.com/profile/03436658698932425918noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-39363225376441864642013-04-02T15:52:01.203-04:002013-04-02T15:52:01.203-04:00Hi Chris,
An excellent idea. I did that in a crud...Hi Chris,<br /><br />An excellent idea. I did that in a crude sort of way off-line when I stuffed them all into the same binder, but explicitly defining how the two integrate will undoubtedly make it more useful for anyone else who decides to give it a go.<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-20422828111049593272013-04-02T15:47:09.240-04:002013-04-02T15:47:09.240-04:00Hi Jim,
Ack! I had even made a note to myself to ...Hi Jim,<br /><br />Ack! I had even made a note to myself to go back and do just that. I will update it in the main body of the post.<br /><br />Thanks!<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-75490579826936822052013-04-02T15:46:19.858-04:002013-04-02T15:46:19.858-04:00Hi Jeff,
Tackling hall and room traps is definite...Hi Jeff,<br /><br />Tackling hall and room traps is definitely on my "to do" list. I would like to get away from 50 percent chance of pit, 50 percent chance of "other" where I usually insert either a dart, a scythe, or flaming oil. The shrieker would do well there - non-lethal on its own, but increasing the risk to the party.<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-77648303637055122312013-04-02T11:53:14.657-04:002013-04-02T11:53:14.657-04:00You should incorporate these into your Dungeon Gen...You should incorporate these into your Dungeon Generator.Chrishttps://www.blogger.com/profile/03436658698932425918noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-14307350875150390012013-03-31T15:37:21.434-04:002013-03-31T15:37:21.434-04:00I recommend organizing the categories in the same ...I recommend organizing the categories in the same way for Chests and Doors. Make "Easy" a high roll and "Locked" a low roll for all things. Just a thought.<br /><br />Jim<br /><br />For chests:<br />Locked : 01 - 66<br />Stuck : 67 - 90<br />Easy : 91 - 100<br /><br />For Doors:<br />Locked : 01 - 33<br />Stuck : 34 - 66<br />Easy : 67 - 100<br /><br />Jim Wrighthttps://www.blogger.com/profile/11549600020726569568noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-72881726875354195582013-03-31T02:41:38.314-04:002013-03-31T02:41:38.314-04:00Since you often use Labyrinth Lord, you might chec...Since you often use Labyrinth Lord, you might check out the fungus called a "Shrieker" for use as a Hall or Room "trap".<br /><br /><br />-- Jeff<br />Bluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.com