tag:blogger.com,1999:blog-1796726216651686005.post4465773401398942898..comments2023-12-06T03:17:01.846-05:00Comments on Tabletop Diversions: Playing Gunstorm Sci-Fi Skirmish and a ReviewJohn Yhttp://www.blogger.com/profile/16465161620134394060noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1796726216651686005.post-41112393573941906782013-04-10T10:29:25.676-04:002013-04-10T10:29:25.676-04:001.I had to include Master Shake as a nod to your R...1.I had to include Master Shake as a nod to your Regular Show crew.<br />2. My pleasure! It's a fun set of rules, and I want people to know about them.<br />3. Thanks for the clarification! That will definitely change things. <br />4. I'm looking forward to the crew building system.<br />5. I held off on using stunts because I wanted to make sure I had the basic rules under my belt first. I've got a small space on my desk cleared out so I can play again on a break today. I'll give stunts a whirl for my side, and then eventually for the enemy.<br /><br />-JohnJohn Yhttps://www.blogger.com/profile/16465161620134394060noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-32317771504552621522013-04-09T18:34:55.482-04:002013-04-09T18:34:55.482-04:001:dancing is forbidden!
2:Awesome post, thank you ...1:dancing is forbidden!<br />2:Awesome post, thank you for making it!<br />3: a model should test for bleeders every time it activates. I should have worded that better.<br />4: SMGs and shotguns are both considered assault blasters. The new Crew building system will overhaul this and replace the weapons chart altogether.<br />5: stunts on the player side make the fortune phase more interesting, but it's wise to not use the. For the enemy on your first attempt.<br /><br />Thanks again!Spacejackerhttps://www.blogger.com/profile/05206802338386700609noreply@blogger.com