tag:blogger.com,1999:blog-1796726216651686005.post377299556379164165..comments2023-12-06T03:17:01.846-05:00Comments on Tabletop Diversions: Trelleborg Session 2 : PonderingsJohn Yhttp://www.blogger.com/profile/16465161620134394060noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1796726216651686005.post-39691197003511590852014-03-20T06:02:24.448-04:002014-03-20T06:02:24.448-04:00Oh, yeah . . . I forgot one thing. I always asked...Oh, yeah . . . I forgot one thing. I always asked that the player choose a different character class than the one he (or she) just lost. This encouraged players to run a variety of character classes.<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-13297233671717279602014-03-20T05:59:55.908-04:002014-03-20T05:59:55.908-04:00Years ago I used to run a similar (whoever shows u...Years ago I used to run a similar (whoever shows up) type of game . . . and I had a rule, if your character was killed, you didn't get a new one until the next game (we played weekly).<br /><br />However I let such players then control and dice for the "monsters" that the party ran into . . . which kept them busy and (sometimes) made the monsters more creative.<br /><br />If you keep getting large numbers you might follow the above model . . . but if it is a small group, allow a "dead" player to pick a new character (ala previous comment) and allow the party to run into him on a wandering monster roll of 5 or 6, then 4, 5 or 6, etc. . . . the concept being that there will be a delay, but eventually the party will find him.<br /><br />If these ideas help, great; if not, ignore them.<br /><br /><br />-- Jeff<br /> Bluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.comtag:blogger.com,1999:blog-1796726216651686005.post-42161251836690471502014-03-20T05:53:54.931-04:002014-03-20T05:53:54.931-04:00I would suggest per-generating a dozen characters ...I would suggest per-generating a dozen characters or so (and equipping them) and having those character sheets ready to hand out. Ask what class they want to play then put the characters of that class face down and say "pick one".<br /><br />Also remember my advice to hit the party early with something like Stirges so that every character (even mages) gets some combat in. This encounter is not designed to kill off anyone (although it might) but rather to give everyone a chance to do something (and possibly waste resources). So pick a "monster" with enough members to get involved with the whole party but is relatively easy to kill.<br /><br />Once you got playing did everyone have a good time?<br /><br /><br />-- JeffBluebear Jeffhttps://www.blogger.com/profile/05171345165563779232noreply@blogger.com